When we launched our beta a little more than a month ago, one of our main expectations was to see how people will review and comment our product. We’ve received recently a first in depth review of the beta by a PhD student at the Department of Computing of the Imperial College of London. To let you judge by yourself here is the conclusion of the review:

“The tool claims to be “The easiest tool to create real-time 3d software”, this beta release is a first step at this. It provides a good SDK for a rendering engine with physics. This provides some novel features such as the support for multiple physics engines in the same application and a nice Day/Night lighting system. The SDK looks like a good stepping stone to an intuitive user interface. Which is due in a future release. The engine is meant to support robotics and simulations however the beta currently gives limited intuition on how will it fulfils this role.

In summary this is an interesting product since it leverages and extends a number technically competent products from Microsoft namely the .Net framework in C#, Microsoft’s Robotics Studio and the XNA Games Studio. This provides a good starting point and it will be interesting to see how this product develops.”

SimplySim beta review

Click to read the full report (PDF)

This first independent review comes as a support for our SimplyCube, because although only a fraction of the final product has been tested (the editors are not yet available in the beta), the strong points highlighted by the review are the one we’ve been working for:

  • An easy to use 3D real time simulation SDK
  • A multi-physics engine, physics simulation
  • Advanced 3D rendering with post processing and lightning effects

The product continues to evolve, and as I said in last week’s post the next step is a series of demos showing a more advanced use of the engine. Of course, if you want to get a better idea of what our product is worth, register for the beta and test the product by yourself! And if you make your own review of our product, we’ll be glad to post it here.

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